Scathe Gets Its First Update In Guiding Light

Scathe Review - In-law joke
In-law joke. Source: Steam

It’s not been out long, but Scathe already has an update available – Guiding Light. Included in the update are new objectives, fast travel and updated maps.

Damage State and Kwalee’s bullet hell FPS features a lot of improvement on the recent launch, notably with the updated maps that detail where weapons, bosses and dark magic spells can be found. Any area visited will now be recorded, including any runes you’ve collected, weapons, spells and overall completion.

Instead of backtracking through Hell, Scathe’s Guiding Light allows for fast travel to zones. You can click a zone to return and search for anything you’ve missed as long as you’ve visited it. New objectives will also be listed, including a checklist for those completionists. Not good enough for you? Why not try the speedrun option in each zone?

Finally, the tutorial system has been updated, and some bug fixes, such as:

  • Voiceovers and subtitles going missing during gameplay;
  • The host and client both being able to drop out of the world in a certain special door within Zone 34;
  • The host and client being able to escape the world yet again through the Guardian Doors for Scourge and Chaos;
  • The achievements “Such Sin” and “Scathe Too” not triggering properly when completed;
  • The game occasionally crashing for one or multiple clients during co-op games after all lives were lost;
  • Too many Scuttlers spawning during the fight with Scourge, causing FPS drops;
  • The walls in Zone 28 appear to be misaligned with the floor;
  • A pillar in Zone 47 appears to be misaligned with the environment.

You can read the Scathe review here. If you can’t read, watch the trailer (but how did you read this bit?).