Professor Sizeable Proves That Size Does Matter

Professor Sizeable Proves That Size Does Matter
Source: Steam

I’m cherry-picking from colourful screenshots this morning, it would seem, and declare myself the Diorama Diva, and I’ve found another promising title: Sizeable.

Hot off the heels of the Out Of Sight review (if you’re short on time and/or lazy, it’s a highly recommended hidden object game), This is an indie that showed up last week, but the ol’ inbox was pretty sizeable itself. Eh, eh?

A puzzle/exploration game, it’s safe to chuck the rulers out as size does matter. Imagine resizing everything around you on the fly, while searching for pillars? Ok, the pillar things is a game choice and perhaps not your first, but see the moving images yourself, and you may also agree that this looks delicious.

Sizeable - Bytesize
Byte Sizeable. Source: Steam

In Sizeable, the game aims to locate three pillars by manipulating the objects around you, then once you have found them all, move on to the next diorama, each with its own theme.

Features include:

  • 21 unique levels/diorama’s each with it’s own theme.
  • 4 Secret levels to unlock and explore!
  • Relaxing music composed by Jamal Green.
  • A Relaxing and wholesome Puzzle/exploration experience.

Developed by Sander Ambroos and published by Business Goose Studios, this one should pique the interest of those with a puzzle penchant:

Sizeable is out on Steam (and Itch) this week, the 19th of March, according to this calendar. Wishlist it now, buy it Friday.