3 min read

The Supper: New Blood

Need a room to stay? Think twice about the Twin Sisters Motel in The Supper: New Blood. It's not what it seems...
The Supper: New Blood demo
Source: Screen capture

The Supper: New Blood is 'a tiny taste of a much larger story of murder, revenge, gore, gratuitous violence, and delicious food'. Part Psycho, part Sweeney Todd, you play motel owner Stewie; a reclusive, timid figure, living in the shadow of his late vigilante nana, and featuring the counsel of a crow named Martin.

That vigilante bit comes from Nana's penchant for cooking up crim broth, that is, skinning nasty folk and putting 'em in a pan to serve up some delicious meats. We're playing on the 'delicious' that is used in Octavi Navarro's (Midnight Scenes) text, as it's clearly not vegan. It isn't initially clear if this is a point and click or visual novel, but the tempo is on point. The first customer who turns up runs over puppies, demands a room key at gunpoint, and, overall, is a bit of a dick. You know where this is going.

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Expecting The Supper: New Blood to take a turn and become a cooking simulator, it instead sticks with the point and click, though it features a fair amount of 'clock cursor' loading and transition loading times. It's nothing to be alarmed at, but it's on rails mostly. Once it comes off autopilot, Stewie is tasked with making a cocktail that serves as a truth serum for their guests: if they're telling porkies and a bit of a wrong 'un, he'll serve them up as a pie.

So, cue the fetch quest of items, and it's a straightforward affair. There's not much in the way of challenge, but the experience is a good one as the art style is quirky - like a low-budget (compliment) DOTT, and an interesting way of presenting the inventory. Each point of interest will show on the side of the screen with a write-up, as it's not a talkie, and it's up to you to drag the correct item into play. Again, it's straightforward but a fun experience.

In The Supper: New Blood demo, there are two guests to deal with, and you have the option to interrogate either of them. Picking the newer guest, Stewie was presented with a cocktail and the option to drag an inventory item into place. Alas, there was no inventory item, and the demo appeared to be soft-locked. Despite lacking a conclusion, it made enough of an impression to add to the wishlist. Go ahead and check it out and see what you think, too.