Start by putting your passcode in, which will be the score from your performance at the comedy club (mine was 797). Click on the attachment. Inside the bathroom, open the cabinet and take the plasters. Go back downstairs, take the vole from the shelf and use that on the package on the table on the right. Use the pufferfish on the rug outside the garage door.
Outside, interact with the bike and use the plasters, then the pufferfish to inflate it. Click on the new map icon to fast travel to the library. Pick up the trowel, go inside, talk to Ms Hambleton and ask all the questions. Look at the brochure you receive to get a library card, then use it on SATAN. Go into the next room, use the card again, and think of a book about Ill-Fated Lovers. Read it, then speak with Ms Hambleton to unlock the church on your map. Now, head there.
Talk to the photographer, then go inside the church and talk to the woman there. Look at the three windows and note each colour mentioned, and in order
- Blue
- Red
- Yellow
- White
- White
- Yellow
- Blue
- Red
- Brown
Leave and pick up the treasure, followed by the pin. Look at the monkey puzzle tree, then use the trowel on the patch below it to get a photo. Return to the photographer, place the pin in his hat, and then take the camera and use it.
At the library, use the card on SATAN again. Combine your photo with the library card, then use the photo with the Ill-Fated Lovers book, dragging it into place so the stamp lines up. Note the number 1015, then use the library card on SATAN input the pin and search for Disley Feret and read all three articles to unlock two new locations. Go to the town centre.
Pick up the litter to get a penny, then speak with the mother. Go inside the convenience store, pick up the FrootieShootie from the fridge the mother speaks of, and then talk to the shop assistant. Put the drink down for it to be discounted, pick it up again and give it to the shopkeeper to get it for free and then use it with the mother. Take the blueberries, put the penny in the collection tin at the charity shop and get the metal detector, then look at the plaque outside by the statue. Now go to Fig Hall.
Go inside and speak with the lady, then the receptionist. You’ll unlock the fete, so head there next. Go into the WI tent, speak with the vicar, take the empty jar, and head back home. Outside, use the metal detector and set it to nickel, 5-10, to get a token. In the bathroom, drop the blueberries into the blue water in the cistern, then into the jar and add the formaldehyde, followed by the sweet, sweet medicine in the cabinet. Return to the WI tent and give it to the vicar. Once he leaves, take the winning rosette and give it to Paula Hollywood. Return to the town centre and use the token in the vending machine under the statue to get a fuzzy duck.
In Lucy’s bedroom, play the dream box down and add the duck and bread book. Within the dream, walk right to the door and interact with it. Answer green and purple to get through. Talk to everyone, notably the Brog and the shopkeeper, for a free sticker. Use this on the kite and ask the child to raise it. Go into the bakery, talk to the bapmaster, and then get a free sample from the barrel. Return to reality and interact with the fan to change the wind direction, then go back into the dream.
Interact with the device on the scientist’s table twice to raise the troll’s hair. He’ll give you a sticker, which you can trade with the boy. Paint the love bun, give it to the sticker trader, and immediately pick up an action figure – which they’ll provide for free. Return to the bedroom and swap the joke book for the bread one. In the comedy club, take the umbrella thingy and swap stickers with the bartender. Swap out the joke book for the bakery book and the bear for the duck. Give the new sticker to the girl, and with the sticker she gives you, hand it to Brog.
Go to the bakery and attempt to open the oven. Ask Mr Fumble to distract the baker, then do it again, and an alarm triggers. Use the new reflective sticker on the alarm and ask Mr Fumble to distract you while you open the oven and place the figure inside. Return to the bedroom, pick up the dream box, then face the nightmare, using the umbrella on the monster drool.
Take the glass of water on the bed and tip into the fish, then make sure the fan is blowing to the left and head back. With the smell from the oven, the duck will have wiped out the town so grab the flour, then look at the HT number on the wall (HT70705), which is your membership number. Swap out the duck for the bear, then go into the bakery, walk to the right, read the recipe book and pick up the candle. Use the umbrella on the sourdough, then the flour, and pick it up. Pick up some wood from the mangled hole and use the candle and sourdough in the oven. Once baked, take it out of the oven, along with a bap from the shelf.
Return to Lucy’s bedroom, pick up the dream box and get into bed. Give the oversized bun to the monster to complete chapter 2.
Lucy Dreaming Walkthrough: Chapter 1